POV-Ray : Newsgroups : povray.general : best import format : Re: best import format Server Time
2 Nov 2024 03:16:58 EDT (-0400)
  Re: best import format  
From: Dennis Miller
Date: 3 Jun 2004 10:25:14
Message: <40bf34ca$1@news.povray.org>
Great stuff - thanks for the input. Sounds like OBJ might be the best option
in this case. I'll do some comparisons and see what happens.
Thanks again,
Dennis
"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:40bcb884$1@news.povray.org...

> news:40bb4028$1@news.povray.org...
> > .shade .dxf .obj .rib .lwo .3ds and .wrl
>
> OBJ is a good format :
> - it is supported in import by most software (except native Rhino?).
> UVMapper only works with OBJ.
> - it's a text format so it's possible to open an obj file and look for
> problems if necessary.
> - obj file are often quite similar in size to mesh2 files. This is useful
to
> get an early idea (before conversion) of a mesh2 size. It's frequent that
I
> export an obj, look at the size and then go back to the original app
(Rhino,
> Xfrog, C4D...) to reduce the number of polys until I get something
> acceptable.
> - I've run in relatively few problems with OBJ, unlike DXF or LWO (due to
> the different flavours available for these formats). The problems I had
with
> OBJ were caused by faulty exporters, but these problems also exist for
other
> formats.
>
> 3DS is also a good format to consider: it's well supported and binary
files
> are smaller, but it has a limitation in the number of polys (32000 I
think)
> for a single object, so large objects sometimes end up being cut up in
> smaller pieces or disappear after conversions.
>
> G.
>
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