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news:40bb4028$1@news.povray.org...
> .shade .dxf .obj .rib .lwo .3ds and .wrl
OBJ is a good format :
- it is supported in import by most software (except native Rhino?).
UVMapper only works with OBJ.
- it's a text format so it's possible to open an obj file and look for
problems if necessary.
- obj file are often quite similar in size to mesh2 files. This is useful to
get an early idea (before conversion) of a mesh2 size. It's frequent that I
export an obj, look at the size and then go back to the original app (Rhino,
Xfrog, C4D...) to reduce the number of polys until I get something
acceptable.
- I've run in relatively few problems with OBJ, unlike DXF or LWO (due to
the different flavours available for these formats). The problems I had with
OBJ were caused by faulty exporters, but these problems also exist for other
formats.
3DS is also a good format to consider: it's well supported and binary files
are smaller, but it has a limitation in the number of polys (32000 I think)
for a single object, so large objects sometimes end up being cut up in
smaller pieces or disappear after conversions.
G.
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**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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