POV-Ray : Newsgroups : povray.tools.poser : Dark Triangles on Poser figures : Re: Dark Triangles on Poser figures Server Time
7 May 2024 09:08:08 EDT (-0400)
  Re: Dark Triangles on Poser figures  
From: Jeremy M  Praay
Date: 1 Jun 2004 12:53:49
Message: <40bcb49d$1@news.povray.org>
Unfortunately, it appears that there is no simple solution (unless you
consider post-processing to be a solution).

I came across this article which describes exactly the problem that I'm
having, and now I'm slightly depressed:
http://tag.povray.org/povQandT/TheShadowLineArtifact/index.html

-- 
Jeremy
www.beantoad.com


"Alain" <aze### [at] qwertygov> wrote in message
news:40bbb634$1@news.povray.org...
> Jeremy M. Praay nous apporta ses lumieres ainsi en ce 2004/05/31 17:57...
:
>
> >I'm playing around with some poser figures (Victoria 3) and I'm gettng
dark
> >triangles where the light turns to shadow.  I'm using a small area light
and
> >radiosity (count 100), and that still doesn't get rid of the jagged
shadow
> >lines on the figure.
> >
> >I tried using double_illuminate on the figure, but that just made "light"
> >triangles show up in the wrong places (which is even worse).
> >
> >Does anyone have any more helpful hints?
> >
> >I'm going to try turning up some radiosity settings even higher, but that
> >will take some time to render, and I'm not sure that I'm on the right
track.
> >
> >
> >
> Use "normal on" in the radiosity settings. The poser figure is a mesh of
> smooth triangles, and it use normal vectors to smooth the mesh. Normaly
> radiosity ignore any normal. You can also add some off view white
> surfaces to diffuse back some light into darker areas.
>
> Alain


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