POV-Ray : Newsgroups : povray.newusers : 64-bit Pov-Ray rendering : Re: 64-bit Pov-Ray rendering Server Time
2 Nov 2024 09:20:06 EDT (-0400)
  Re: 64-bit Pov-Ray rendering  
From: Thorsten Froehlich
Date: 31 May 2004 16:21:27
Message: <40bb93c7$1@news.povray.org>
In article <40bb89f8@news.povray.org> , Lutz-Peter Hooge <lpv### [at] gmxde> 
wrote:

> But what is the source of these differences?

Some POV-Ray features use pseudo-random numbers.  The sequence of these
numbers depends on the order of certain tracing calls.  If there is a small
computational difference in just one pixel POV-Ray may need to trace
additional rays (i.e. for anti-aliasing, but not limited to it*), you get a
butterfly effect when computing all consecutive pixels...

    Thorsten

* Chris Cason recently found that using jitter is very sensitive to the
butterfly effect.

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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