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Hi.
I'm getting back into things after an enforced hiatus,
so here's a question.
I'm trying to use a perturbed isosurface to subtract some
damage (chips etc.) from some csg stonework.
The actual code is quite complex, but essentially I have:
difference {
object { Stonework }
isosurface {
// isosurface cylinder + pigment function
}
texture { T }
}
The pigment function is the same as the pigment used by T.
The max_gradient is set so that there are no warnings,
however the common surface looks a *lot* darker than
the rest of the stonework (but not just black).
There is too much interdependant code to post that, but
I'll put a little pic on p.b.i to illustrate.
Hope someone can help.
--
Bill Hails
http://thyme.homelinux.net/
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