POV-Ray : Newsgroups : povray.binaries.animations : Last attempt - and an improved animation. (~590kb) : Re: Last attempt - and an improved animation. (~590kb) Server Time
18 Jul 2024 16:27:11 EDT (-0400)
  Re: Last attempt - and an improved animation. (~590kb)  
From: Tim Nikias v2 0
Date: 29 May 2004 19:27:18
Message: <40b91c56@news.povray.org>
> Okay.  This is my final attempt here.  I changed my email address, but for
> some reason the message kept it.  No doubt my mistake.  If my email
address
> still stays, so does this message.

To keep you pacified: I've been posting to this newsgroup for years. Though
I've recently changed my email-adress due to SPAM, I believe that the
newsgroups here are pretty safe, mainly because it's not USENET and thus not
as widespread. Additionally, I believe that Websites are worse for
email-harvesting, I've made the mistake and had an email-adress of mine on
my website for three days, and right then I got 10 SPAM-Email, but it's
quiet again now. When I had my email-adress on these newsgroups by mistake,
nothing happened.

Regarding the animation: it does look fine and I sure hope you'll be
successful at a 3D-Version. How will you make it possible to have POV-Ray
interact with the scene? My initial thought (when I was thinking about
implementing that same paper) was to sample the simulation area and thus get
the boundaries of objects for the smoke to interact with. In effect, I just
"bake" the animation once by running the render without smoke and getting
the volumes which block the smoke, then run the simulation, and then render
the animation with the smoke. Since I haven't coded anything in that regard,
there's no proven method though.

Another advice: if you do release the application, how about making the
source-code available via email-request? I sure think some of us Povers
would like to have a look at it and see if they can improve it, or enhance
it with extra features...

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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