|
|
Hello,
is any way how to not use max_trace_level when object has ior=1? It
can be very useful for scenes where you have for example 200 bitmap
trees on polygons at one side of road and some glass things. When you
set max_trace_level too low, you will get errors at polygons with trees.
When you set max_trace_level to neccesasry value for trees (200, in this
case and worst camera setttings), the glass will render
unneccessarilly slow.
I think, that there is no reason why use max_trace_level for objects
with ior=1 and no reflection, because there is no way how to reach
infinite depth of raytracing, as in the case of glass box with ior != 1.
Regads
Vaclav
Post a reply to this message
|
|