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Gilles Tran wrote:
>
> Rune wrote:
>> There probably are cases where it suffices, but
>> in general this solution is not suitable, since
>> it is not dependent on distance.
>
> I know, I know, but it's cheap (to create) and
> fast (to render), and cheap and fast solutions
> should always be tried before more expensive and
> slower ones...
True. :)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Apr 27**
POV-Ray Ring: http://webring.povray.co.uk
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