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Shay <rrr.rrr.r> wrote:
> Something like: blur=distance*heat-wavefunc.
But fluctuations in air temperature doesn't cause blur, it causes
variations in the IOR of the air which is completely different thing.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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