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Danny nous apporta ses lumieres ainsi en ce 2004/05/17 16:39... :
>Alain <aze### [at] qwertygov> wrote:
>
>
>>Danny nous apporta ses lumieres ainsi en ce 2004/05/17 05:23... :
>>
>>
>>
>>>Alain <aze### [at] qwertygov> wrote:
>>>
>>>
>>>
>>>I used exactly what you told me, and I got a cylinder with white edges that
>>>fades to nothing in the middle (without any red at all), and even those
>>>white edges disappear as the cylinder continues on. I'm using POV-Ray 3.5,
>>>and here is the code I used:
>>>
>>>cylinder{<100,0,0>,<0,0,0>, .20
>>> texture {
>>> pigment { color rgbt 1}
>>> finish{reflection 0}}
>>> interior{media{emission rgb 1
>>> density{ cylindrical
>>> color_map{[0 rgb 0][0.5 rgb<1,0,0>][0.98 rgb 1][1 rgb 2]}
>>> }}}
>>> hollow
>>> translate<0,0,2>
>>> }
>>>
>>>Can you tell me what I'm doing wrong, and how to fix it?
>>>
>>>
>>>
>>>
>>>
>>Set the radius of the cylinder to 1, then rescale it by scale<.2,1,.2>
>>just before you rotate it.
>>You don't need to set finish{reflection 0}}, it's the default value.
>>Set your cylinder verticaly, as it's the orientation of the cylindrical
>>pattern, then rotate the whole thing.
>>...
>>scale<0.2, 1, 0.2>
>>rotate -90*z
>>translate<0, 0, 2>
>>}// that's the last brace
>>
>>Alain
>>
>>
>
>OK, now it looks good when I don't scale it, but scaling it seems to mess it
>up.
>When I scale it up it still seems to look OK, except the inner white part
>has become enlarged disproportionately. But when I scale it down, I lose
>the white part completely, and all I have is a very dimly red cylinder.
>Can you explain why it's doing this and how I can make it scale down right?
>
>
>
Try lowering the 0.98 to a smaler value, thus enlarging the central
part. As it is now, the white center part only have a radius of 0.02
units and may disappears when scaled down or if the image is generated
at a low resolution.
Don't scale only the media but the whole cylinder containing the media.
Alain
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