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Tim Nikias wrote:
>
> This reminds me of my Glare-Include I've written a while ago. What I did was
> to render the scene with Black-Textures and Specular-Highlights only, then
> calculate the position for the Glare-Image in-scene. Using average-pattern,
> I blurred the image a little and thus got me the glaring effect.
That would be perfect for ocean scenes and rolex scenes :) I can't
imagine lining the image up 'in scene' though... sounds very difficult.
Can you post a link to an example of your technique?
> Do you use the colored output of your image as input for the blooming
> effect?
Yes. I have to first place the #declared image_map inside a
pigment_pattern block, which makes it grayscale. With that map I am able
to make the darks parts transparent and the light parts colored with my
original image_map. I blur the result over a plane with the original
image_map, untouched. I am thinking of releasing the code, but it has to
be cleaned up quite a bit.
-Sam
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