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Shay wrote:
> Did you do this by rendering a grayscale map with something like [.5 rgb
> 0][.5 rgb 1] blurring the map, and then combining the blur, the original
> map, and the original image?
>
>(hope that made sense)
It does, and it's almost completely correct. There are two planes. One
has the original image, and it remains unharmed. The second plane is
above the first one. It contains the blurred highlights using parts from
the original image. All darker portions are transparent. The upper and
lower values are controlled in a pigment_map, and allow for a smooth
transition from transparent color to image-based color. (if that made
any sense :)
-Sam
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