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> The IOR for your gem may be to low, ruby's ior is higher than glass,
> close to 2 I think.
Ruby = 1.7 according to the reference I saw - which happens to be what
I'm using, by total fluke ;-)
> Did you set the fade_distance and fade_power?
Don't even know what those do without checking the manual... LOL!
> Do you use media_atenuation? Sould be on.
Ditto.
> Now, it look like only the surfaces have any colour.
True.
> This look like a midle-ages kind of cut, no faceting on the under side,
> very box like (the had still to develop the needed skils and tools).
...guess whic POV-Ray primitive I used to make it? ;-)
But yes, it seems I need more cuts. Pitty - they are really hard to do. :-S
> Did you set the metal as a target for the photons?
Yup. Target on, collect off, reflection on, refraction off.
> It may be "good enough" as is if it's going to be small in the final
> scene.
No - it's going to BE the entire scene. Or that's the plan...
Anyway, thanks for the tips...
Andrew @ home.
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