POV-Ray : Newsgroups : povray.general : The next competition : Supershapes : Re: The next competition : Supershapes Server Time
2 Nov 2024 05:22:18 EDT (-0400)
  Re: The next competition : Supershapes  
From: stephen parkinson
Date: 9 May 2004 04:16:55
Message: <409de8f7$1@news.povray.org>
stephen parkinson wrote:
> Paul Bourke wrote:
> 
>> Time to blow the dust from those old pixels and wake up some of those
>> idle electrons....the next POVRay competition is now open, see
>>    http://astronomy.swin.edu.au/povss/
>>
>> Thanks to all the suggestions since the last fractal contest. Over all
>> there were about 10 distinct ideas for new competitions. In choosing a
>> new theme I rated the choices on a new "principles" (no particular order)
>> 1. Maximise the appeal to as wide as possible group within the POVRay 
>> community.
>> 2. Maximise the appeal of the results to the wider non-POVRay audience.
>> 3. Maximise the opportunity to show off POVRay and raytracing in 
>> general. 4. Avoid options that would significantly disadvantage anyone 
>> without
>>    a high end computer.
>> 5. Avoid choices that, for various reasons, would be hard to manage as 
>> a    competition.
>> Last but not least, I need to have some personal interest/motivation. :-)
>>
>> My preferred options for future competitions boiled down to the following
>> 1. Limited geometry, eg: use no more than 10 primitives from sphere, 
>> box, ....
>> 2. Scene based on a single versatile primitive.
>> 3. Render showing of optics.....details to be decided.
>>
>> So, I've chosen (2) this time around because it interests me and the
>> supershape is somewhat topical with Genicap offering plugs for 
>> Illustrator
>>    http://www.genicap.com/tech_super.html
>> (2d only) and further tools in the pipeline for 3D packages.
>>    http://www.genicap.com/gallery/3d_illustration.html
>>
>> Happy rendering.
> 
> 
> which povray version are we using please ?
> 
> param.inc don't seem to exist on my box, povray-3.5c, debian/libranet 
> somewhere near unstable
> 
> stephen

ignore me, NEXT time reading the flaming instructions or somesuch phrase

stephen

currently battling include paths in pov-mode.el and byte-compiling :-)


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