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> ... means that the scene contains at least hundreds, if not thousands
> of triangles.
Actually, about 2000000 triangles :), optimizied as much is possible. I
choosed POV because this number can kill common scanline renderer, POV needs
about 500MB RAM, which is quite OK for machine with 1GB.
> That was not what I meant. With a small example I meant a minimal scene
> with a camera, a light source and a mesh2 with a couple of triangles
which,
> when rendered, clearly shows the effect you are talking about.
There is an example at povray.binaries.scene-files - with single sphere-like
mesh ( 68 triangles)
Right question is, how I can apply interior_texture in texture_list, or I
need some other way?
When I uncoment interior_texture, about line 320, POV reports error.
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