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anto matkovic wrote:
| Probably old question :)
|
| - I trying to do SSS with media on Mesh2 - it works, but I simply
can't do
| apsolute non-transparent SSS, even with tons of intervals - object
have some
| very thiny details, like a ears. Is there some workflow (for
relative fast
| rendering:), maybe with photons?
|
Like Warp said, you need to increase density for SSS to work on small
details. You might also want to look at the "sample_spacing" keyword
in MegaPov 0.7 which might improve your render speed a lot especially
if you have a model with both lots of tiny details and thick areas.
Look at this page for a discussion (nobody called it subsurface
scattering at the time, but it's the same thing):
http://jeberger.free.fr/mpov/mpov.html#sample
Jerome
- --
******************************
* Jerome M. Berger *
* mailto:jbe### [at] ifrancecom *
* http://jeberger.free.fr/ *
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