POV-Ray : Newsgroups : povray.binaries.animations : Some Lip Synch Testing : Re: Some Lip Synch Testing Server Time
18 Jul 2024 16:17:17 EDT (-0400)
  Re: Some Lip Synch Testing  
From: =Bob=
Date: 29 Apr 2004 20:57:25
Message: <4091a475$1@news.povray.org>
"Tim Nikias v2.0" <#macro timnikias (@) #local = "gmx.net" #end> wrote in message
news:40919b26$1@news.povray.org...
: Looks pretty good to me! After he says "Crap", there's this wave on the
: right side of his lips, that looks kinda strange.

That was a test for rolling the lips from side-to-side.

: Also, the additional,
: irrational movement of the eyes, along with the changing colors of his
: eyebrows, if that's what they're meant to be, confuses me a little.

More testing. Just wanted to make them move around and
I didn't want to make a lengthy animation, so I just put it
all together in one. I know it's confusing.

: You might want to work on his facial rigging. The upper half of his head is
: moving when talking, where it should either be the jaws, or more
: concentrated on the lips and nearby regions.

I know the whole head is affected by the mouth opening and
closing. I'm not sure how to resolve this yet. There's no
skeletal structure nor skin really. It's all CSG and spheres.

: All those nitpickings aside, I think with a little extra work that lip-synch
: would come out perfect. His lips do move well in synch, maybe a tad too
: early, but that's more a feeling than a fact.

Ok, I can slide it around. I wasn't sure and after staring at
it for so long, I think I'm going blind :^)

: Who did the voice, yourself? It's been quiet a while and I can't really
: grasp if that's your voice or not...

Yup. I was planning on changing the character to a female
so I can use my daughter's voice. She has much more
character (and she's a theatre arts major).

: BTW, where's this going? Aiming to make a short yourself? :-)

Not sure about a short. I'm working on a spline editor that
holds the data in an indexed table so I can create multiple
splines and store them frame-by-frame. This one is 10 splines
per frame.

2 for the lips
2 for the gums/jaws
2 for the eyes
2 for the tongue
2 for the facial profile (these don't change much)

Thanks for the suggestions!
=Bob=


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