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Something I've been working on for a while... Based on an idea I had while
watching a Goauld mothershghip on Stargate SG1.
The stars in the background are correct. I downloaded the Bright Star
Catalogue and converted it into a POV include file.
Most of the detailing is CSG but the panelling seen as the lights play
across the hull are a function based pattern I designed. This is a
cylindrical version of the inbuilt cells pattern. It is used with a
texturemap which varies the phong value from cell to cell. The lit windows
are also a texture, in this case using the inbuilt cells pattern with a
texturemap.
#local tDull=
texture
{
pigment{colour rgb<.85, .60, .60>}
finish{phong .125 phong_size 5}
}
#local tShiny=
texture
{
pigment{colour rgb<.90, .65, .65>}
finish{phong .875 phong_size 20}
}
#local rnd=function(x, y)
{
mod(sin(x*5003)+sin(y*677), 919)
}
#local RadialPanels=function(x, y, a, b)
{
rnd(int(atan2(x, y)/(2*pi)*a)/a, int(sqrt((x*x)+(y*y))*b)/b)
}
#local tHull=
texture
{
function{RadialPanels(x/12, y/12, 12+(int(sqrt((x*x)+(y*y))/4)*12), 10)}
texture_map
{
[0.0 tDull]
[1.0 tShiny]
}
scale 4
}
Any comments?
Rarius
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Attachments:
Download 'Goauld3d.avi.dat' (693 KB)
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