POV-Ray : Newsgroups : povray.binaries.images : Help: Brushed metal: POV Ray 3.1 > 3.5 : Re: Help: Brushed metal: POV Ray 3.1 > 3.5 Server Time
11 Aug 2024 05:20:25 EDT (-0400)
  Re: Help: Brushed metal: POV Ray 3.1 > 3.5  
From: Francois Labreque
Date: 26 Apr 2004 21:55:19
Message: <408dbd87$1@news.povray.org>
Program ended abnormally on 26/04/2004 18:05, Due to a catastrophic Dustin error:
>         Thanks to Dan P's post I was able to create in POV Ray 3.1 
> a brushed metal that looked very similar to the "before" picture, which I
> was entirely happy with. But I have since upgraded to POV Ray 3.5 and the
> EXACT same settings produce the horrible mess in the "after" picture. My
> normal settings are:
> 
> normal {
>    granite
>    0.1
>    scale <0.1, 20, 1>
> }
> 
> I've tried changing changing the depth, scale, rotation, bump depth,
> accuracy, noise generator, and turbulence but I can't achieve the same
> effect in 3.5, what am I doing wrong?
> 

There were changes in the noise generating routines in POV 3.5, try adding:

global_settings{
   noise_generator 1
}

To your scene to see if it helps.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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