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lars petter wrote:
> Hi. I've got this difference object:
>
> difference { // a cylinder subtracted with another cylinder with smaller
> radius -> a ring
>
> cylinder {
> <5, 0, 5>,
> <5, 1, 5>,
> 1
> pigment { rgb <1, 0, 0> }
> }
>
> cylinder {
> <5, 0, 5>,
> <5, 1, 5>,
> 0.9
> open
> }
> //scale <2,1,1> is this the right place to insert the scaling?
>
> }
>
> if i try to scale it in x- or z- direction, the object simply fails to
> show in the render. scaling i y-direction however, works fine.
>
> why is this?
>
Because your scaling scales the position of the cylinder. It's still there
but has moved to <10,0,5> (Scaled x by 2)
Better would be to define your object at the origin <0,0,0> and then
translate it to where you want it to be.
So
difference {
cylinder { <0, 0, 0>, <0, 1, 0>, 1 }
// Make the inner cylinder longer then the outer one to avoid
// accidental surfaces
cylinder { <0,-1, 0>, <0, 2, 0>, 0.9 }
// Move the pigment out of the cylinder definition so they both use it
pigment { rgb <1, 0, 0> }
// Here you apply scaling
scale < 2, 1, 1 >
// Last you apply translation
translate < 5, 0, 5 >
//scale <2,1,1> is this the right place to insert the scaling? Nope :)
}
--
Ger
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