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Hi. I've got this difference object:
difference { // a cylinder subtracted with another cylinder with smaller
radius -> a ring
cylinder {
<5, 0, 5>,
<5, 1, 5>,
1
pigment { rgb <1, 0, 0> }
}
cylinder {
<5, 0, 5>,
<5, 1, 5>,
0.9
open
}
//scale <2,1,1> is this the right place to insert the scaling?
}
if i try to scale it in x- or z- direction, the object simply fails to show
in the render. scaling i y-direction however, works fine.
why is this?
-greets,
lars petter
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