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Tim Nikias v2.0 wrote:
> Stephen wrote:
>
>>any chance of a code snippet for the 'blob' in the middle ?
>>i know of a paperweight i'd like to try modelling
>>glass sphere with about 30 of those inside, flattened bottom
>
>
> Hm, you're talking of the raindrops I assume. The image posted here actually
> just makes use of two half-spheres, differently scaled, no blob. One for the
> upper part, one for the lower, flattened bottom. Both parts have to overlap
> slightly and get merged so that no inside surface shows up.
>
> Still, a problem is the sudden change of the surface from one half to the
> next, which resulted in that refractive jump which is clearly visible on the
> foremost and largest raindrop. Hence I created a new, blobbed version in a
> more "standard imagination (wrong) type" of raindrop (raindrops don't
> actually look tear-shaped). You can see that version on my homepage.
>
> What I did there was just place several spherical components in a blob, but
> scale them smaller as I raise their center. Doing so with enough detail got
> rid of the "humps" that easily occur when putting spherical blobs in a row,
> but there is some tweaking required to get the shape properly done.
>
> If you want the actual code, say so, but I think the above should clarify
> the process enough for you to have a try at it. :-)
>
> Regards,
> Tim
>
thanks for the explanation, will try it
curious - how many spheres roughly?
stephen
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