POV-Ray : Newsgroups : povray.binaries.images : Brushed Metal : Re: Brushed Metal Server Time
11 Aug 2024 07:13:43 EDT (-0400)
  Re: Brushed Metal  
From: Dan P
Date: 19 Apr 2004 23:38:18
Message: <40849b2a@news.povray.org>
Xilo Musimene wrote:

>> Neat; there are lots of things motion blur on noise can make! In this 
>> case, you may find it easier to use a noisy procedural pattern like 
>> "granite". The following normal resembles what you did with a bump_map:
> 
> Yup, although I only used horizontal blur! ;)

Hehe -- horse, piece.

>> The attached image is a rendering of a cylinder with this normal. By 
>> using procedural textures, you can:
>>
>> * Forget about having to make your bump_maps "blend" together.
>> * Get virtually infinite resolution because you're not using a bitmap 
>> but a mathematical function.
>> * Use less memory because you aren't loading an image.
>> * Spend less time mucking about in Photoshop :-)
> 
> I didn't spend much time in GIMP, I knew exactly what I wanted and GIMP 
> provide WYSIWYG!

Ah, a GIMPer! Great to hear it!

> And I can easily add home-made scratches to my texture as well...
 >
> Though, I like maths and I like a povray file that is "self-contained" 
> with all the textures generated...  Eventually I may take the time to 
> learn POV-Ray more indepth, but I'm trying to use the computer the least 
> possible.  It's not even a hobby anymore, it's more like a sporadic 
> passion from the past! ;)

You've got a good point about the scratches and stuff -- you have more 
control over your texture. You could use average your textures to 
seperate the brushed metal part from the scratches as well.

Sporadic Passion -- is that the sequel to Mel's film? :-)
-- 
Respectfully,
Dan P
http://<broken link>


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