POV-Ray : Newsgroups : povray.binaries.images : Brushed Metal : Re: Brushed Metal Server Time
11 Aug 2024 07:16:40 EDT (-0400)
  Re: Brushed Metal  
From: Dan P
Date: 19 Apr 2004 00:23:00
Message: <40835424@news.povray.org>
Xilo Musimene wrote:

> Hi there,
>   I'm currently working on my IRTC wip for the Great Invention still.
> 
> I was wondering what you thought of this brushed metallic cylinder?
> 
<snip:technical />
> 
> And first image is the Render, took 78 secs on my 450Mhz.
> And second image is a sample of the texture I used to brush the cylinder!

Neat; there are lots of things motion blur on noise can make! In this 
case, you may find it easier to use a noisy procedural pattern like 
"granite". The following normal resembles what you did with a bump_map:

	normal
	{
		granite 0.1
		scale <0.1, 20, 1>
		no_bump_scale       // Keeps my scaling from messing up the bump depth.
	}

The attached image is a rendering of a cylinder with this normal. By 
using procedural textures, you can:

* Forget about having to make your bump_maps "blend" together.
* Get virtually infinite resolution because you're not using a bitmap 
but a mathematical function.
* Use less memory because you aren't loading an image.
* Spend less time mucking about in Photoshop :-)

--
Dan P
http://<broken link>


Post a reply to this message


Attachments:
Download 'cylinder.jpg' (109 KB)

Preview of image 'cylinder.jpg'
cylinder.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.