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Francois Labreque wrote:
> The best way is to find a project to work on ( modelling your room,
> summer cottage, dream car, a cartoon character, etc...) and post your
> progress in povray.binaries.images or specific questions about problems
> you're having here. Lots of people will gladly offer help.
>
What Francois said. There is simply too much there to try and organize
a comprehensive introductory treatment. You need to isolate different
technical areas and attack them one at a time: Texturing, modelling,
lighting, scene building. Most beginners are seduced by the problem of
modelling. At least I was and still am. Real sophistication and
realism comes with mastery of texturing and lighting. Many people work
toward the final achievement of entire scenes. But this ability
requires that technical building-block skills be acquired first.
Secondly you need to isolate a subject or interest. This can be
anything from building detailed scifi scenes to modelling mathematical
equations to nature or humanist themes. You can pursue the classic
genres of still life, landscape, or figure representation. The interest
can involve a highly specialized technical area of POV such as using
media and lighting to obtain the effects of sky and atmosphere in the
general case. Those interested in advanced Art often begin from a
critique of the medium itself. Raytracing is peculiar in that it
involves three dimensional (though virtual) modelling in order to
achieve a two dimensional result. The possibilities are as endless as
the world in which we live.
I am sure if you want to open discussions on any of these topics you
will get a lively response.
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