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Getting geometric shapes that smooth at the edges and smoothly fillet
together at joints, such as you find with automobile bodies, is a matter
of constant invention and modelling skill. Basically it is done best
with NURBS modellers, like Rhino, (since I think that long before
computer graphics, modelling prototypes for automobile designs was what
splines were originally invented for), or the more recent polygonal mesh
modellers, like Wings. In POV this can be achieved also through
dexterous use of the bicubic patch. Many do this with hand coding. A
modeller that produces results in bicubic patches is Hamapatch,
successor to sPatch.
If you want to use solids your options include some use of differencing,
and intersection to try and approximate the smoothing you want. There
are various macros for producing rounded boxes from spheres, cylinders,
and boxes for instance. There is also a rounded box available with
isosurfaces.
Isosurfaces give the means to get a variety of geometric shapes to
smooth together like blobs. The blob primitive itself only supports
cylinders and spheres. With inventive use of scaling the basic blob can
go a long way towards a believeable autobody. The use of isosurfaces
could push it farther.
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