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"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:407a667a@news.povray.org...
> > If you want to use your texture on the box, you will have to create
> > separately the 6 faces and assigning the texture to them with proper
> > rotations.
>
> If the object supports it (which is the case with a box), you can also
> use uv_mapping. See the documentation, section 6.7.7 (which can be found
> online at http://www.povray.org/documentation/view/191/).
>
> HTH,
> Florian
>
well this works, but now the sizes of the texture differ from side to side
(top of the box shows the texture with the right sizing, but the side of the
box has the texture all stretched) by using differnt scaling i can sorta
make them close to the same, but theres gotta be a better way to do this?
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