POV-Ray : Newsgroups : povray.binaries.images : Sleepless : Re: Sleepless Server Time
11 Aug 2024 07:12:06 EDT (-0400)
  Re: Sleepless  
From: Dan P
Date: 11 Apr 2004 21:44:31
Message: <4079f47f$1@news.povray.org>
Johann Uhrmann wrote:

> It's no complicated scene, but I was sleepless and this is the result.

Cool! Those defined edges of the density are where the camera viewplane 
is intersecting the density. It took me a while to figure that out when 
I was playing with them. A way to get rid of these is to average in a 
black (outside) to white (inside) spherical density gradient that has a 
fuzzy edge and put the camera right outside of the sphere so that no 
density is intersecting the viewplane.
-- 
Respectfully,
Dan P
http://<broken link>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.