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Ross Litscher wrote:
>
> I'm always a big fan of averaged normals in a normal map for water. or a
> height field built from a pigment_map of the same patterns... this will
> give me a good excuse to post one of many
> works-not-quite-in-progress-anymore.
Right, I haven't tried that. I was thinking of a large-scale bozo
pattern to modulate between 2 different normals, to get the effect
of wind rippling different areas of the lake.
> I love the leaves, though like others said, a little more variation in
> brightness or translucency would look great.
yes, I'll work on that.
> The texture on the foreground tree could use some work. It's a little flat
> looking. Other than that, it's looking really nice.
I was wondering when someone would notice :-) it's one of the simplest
textures in the picture, I only got away with it because it's so dark.
> -ross.
Thanks for your comments.
--
Bill Hails
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