|
![](/i/fill.gif) |
"Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
news:40748065@news.povray.org...
> "Chris Johnson" <chris(at)chris-j(dot)co(dot)uk> wrote:
>
> > Very nice! I must say I rather like the way the water looks in the
> > distance - you can get that kind of blurred effect in longer exposure
> > photographs.
>
> Thanks. I'd better point out again (I did in my first post of this WIP,
> but not in this one) that the trees in the bg are a photo. It's cheating
> really and I'd hope to model them in any final post. The water is
>
> texture {
> pigment { rgbt 1.0 }
> normal {
> bumps 0.008
> scale 0.16
> // turbulence 0.5
> }
I'm always a big fan of averaged normals in a normal map for water. or a
height field built from a pigment_map of the same patterns... this will give
me a good excuse to post one of many works-not-quite-in-progress-anymore.
I love the leaves, though like others said, a little more variation in
brightness or translucency would look great.
The texture on the foreground tree could use some work. It's a little flat
looking. Other than that, it's looking really nice.
-ross.
Post a reply to this message
|
![](/i/fill.gif) |