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It looks a lot like the radiosity algorithm used in POV-Ray setting
the recursion level to 1 and a white sky_sphere.
(The advantage is that POV-Ray can reuse nearby samples thus speeding
up the rendering.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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