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ehmdjii <ehm### [at] spamgmxnet> wrote:
> also, some things look poor when i render it in pov. polygons have
> artifacts because the normals at the edges have other angles.
Try reading this:
http://tag.povray.org/povQandT/SmoothTriangleArtifact/
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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