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Darren New wrote:
> Xplo Eristotle wrote:
>
>> If you use "ambient_light rgb 0" in the global settings, it will have
>> the effect of multiplying all your ambient finishes by 0. Feeling
>> clued yet?
>
>
> Right. I saw that in the docs. So I can't do that to (say) switch from
> normal lighting to radiosity, because all my lightbulbs disappear.
> Instead, I apparently have to edit every texture used to remove any
> ambient from them individually?
Check out #default. You can use it to set default ambient to 0, and then
any object you WANT to have ambient can have the value specified in its
finish.
-Xplo
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