POV-Ray : Newsgroups : povray.binaries.images : Re: Forest generation (or; crude packing) : Re: Forest generation (or; crude packing) Server Time
11 Aug 2024 11:20:59 EDT (-0400)
  Re: Forest generation (or; crude packing)  
From: Xplo Eristotle
Date: 30 Mar 2004 19:32:45
Message: <406a11ad@news.povray.org>
Mike Williams wrote:

> I suspect that you're doing something silly that's taking all that time.

Perhaps.

> This was done with a simplistic collision detection, just like that which
> you describe, with no clever bounding or other tricks.
> I didn't count placement failures, I just chose a sensible number of trees
> to be placed by doing a previous run with a #debug that logs the number of
> successful placements.

I'm rather curious how you're doing your collision detection. Even when 
choosing "a sensible number of trees", I would expect a much longer 
parse time based on my testing so far, due to the number of collision 
tests I have to make.

-Xplo


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