POV-Ray : Newsgroups : povray.binaries.images : Forest generation (or; crude packing) : Re: Forest generation (or; crude packing) Server Time
11 Aug 2024 11:18:40 EDT (-0400)
  Re: Forest generation (or; crude packing)  
From: Dan P
Date: 30 Mar 2004 19:29:22
Message: <406a10e2$1@news.povray.org>
Xplo Eristotle wrote:

<snip/>

> Because of the random nature of the code and the need to test against 
> every other tree when placing a new one,

<snip/>

A more recursive, fractal approach might help cull the amount of trees 
you need to test against. How a "plasma" fractal is created might help 
you build the algorithm:

http://www2.vo.lu/homepages/phahn/fractals/plasma.htm

I think the "wrinkles" pattern in POV-Ray is a 3D representation of a 
plasma fractal (probabally uses a Gaussian (bell-curve) Distribution as 
well because I don't see "pyramids" in the pattern. Perhaps the POV-Ray 
code might help generate some ideas on this too?

-- 
Respectfully,
Dan P
http://<broken link>


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