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Felbrigg wrote:
> I cant tell from the animation, but as a rule when
> I've tried this sort of thing I have the boid
> nearest its goal move first, it seems to give a
> more "flowing" feel to the stream of boid. Are you
> implementaing anything like that?
Hmm. I prefer implementing rules that make sense. I don't see how it
makes sense for boids to follow directly the rule you describe. However,
I still think it happens in reality, because a boid will not move
forward if there are boids right in front of it that stands still. So
what I'd like to do is implement a different rule than the one you
describe, but which have a side-effect equivalent to the effect you
describe. I wouldn't have thought of this if it weren't for your input,
so thanks!
Rune
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rune|vision: http://runevision.com **updated Mar 9**
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