|
![](/i/fill.gif) |
I cant tell from the animation, but as a rule when I've tried this sort of
thing I have the boid nearest its goal move first, it seems to give a more
"flowing" feel to the stream of boid. Are you implementaing anything like
that?
"Rune" <run### [at] runevision com> wrote in message
news:40689448@news.povray.org...
> This is not very interesting looking yet, but I'm working on a swarm
> simulation. Obviously, this is not a swarm in the air, but rather a
> swarm on the ground.
>
> Here's the link:
> http://runevision.com/temp/swarm_2_c.mpg (2.18 MB)
>
> Imagine those small arrows being replaced with some form of two-legged
> creatures eventually. Now then, please come with suggestions on how I
> can improve the behavior. What looks right? What looks wrong? You might
> want to take into consideration that each boid is given a certain goal
> (quite obvious in this animation) which is will approach, and eventually
> there will be something at these goal locations which the swarm will try
> to attack (probably with some kind of projectile weapons). I.e. it will
> be a battle simulation. (That's my high ambition anyway. It'll probably
> take years though.)
>
> But anyway, all comments appreciated!
>
> Thanks in advance,
>
> Rune
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com **updated Mar 9**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
Post a reply to this message
|
![](/i/fill.gif) |