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Rune wrote:
> This is not very interesting looking yet, but I'm working on a swarm
> simulation. Obviously, this is not a swarm in the air, but rather a
> swarm on the ground.
>
> Here's the link:
> http://runevision.com/temp/swarm_2_c.mpg (2.18 MB)
>
> Imagine those small arrows being replaced with some form of two-legged
> creatures eventually. Now then, please come with suggestions on how I
> can improve the behavior. What looks right? What looks wrong? You might
> want to take into consideration that each boid is given a certain goal
> (quite obvious in this animation) which is will approach, and eventually
> there will be something at these goal locations which the swarm will try
> to attack (probably with some kind of projectile weapons). I.e. it will
> be a battle simulation. (That's my high ambition anyway. It'll probably
> take years though.)
>
> But anyway, all comments appreciated!
>
> Thanks in advance,
Great example of emergent behavior!
--
Respectfully,
Dan P
http://<broken link>
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