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Ross Litscher wrote:
> is it possible to use a pigment function i've made,
>
> #local pigf = function {pigment {... }}
>
> as a normal pattern for an object? I understand I could make an isusurface
> using that function, but that's not what I'm aiming for.
>
> something like:
>
> #local norm1 = normal{
> pigf(x,y,z).gray
> }
>
> ?
>
> thanks,
> ross.
pretty much exactly that. This works:
#declare pigf = function { pigment { bozo } }
sphere {
0, 5
texture {
pigment { White }
normal { function { pigf(x, y, z).gray } }
}
}
--
Bill Hails
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