POV-Ray : Newsgroups : povray.binaries.images : Gas Burner : Re: Gas Burner Server Time
11 Aug 2024 11:18:04 EDT (-0400)
  Re: Gas Burner  
From: Dan P
Date: 29 Mar 2004 14:29:59
Message: <40687937@news.povray.org>
Steve Shelby wrote:

> I got many good suggestions in my previous post, "gas flame (needs help)",
> and after much experimenting, I ended up using something completely
> different. I looked closely at the gas flame on my own kitchen stove and
> observed that it appears to have no thickness at all. So I made a mesh with
> no thickness and then experimented with different textures. the flame in the
> attached image has an ambient value of 1.0, which makes it appear to be
> emitting light even though the light is completely blocked.
> Steve Shelby

Wow, totally gettin' there! If the flames emit light and the middle 
burner has a high specular value, plus make it a rounded disc, it will 
look even more realistic. The flames should not have any absorption in 
them; they are purely emissive. Radiosity will help too.

-- 
Respectfully,
Dan P
http://<broken link>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.