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Bill Hails wrote:
> It's quite obvious that it is making copies of the
> entire mesh, is there anything I need to avoid
> doing in order to stop the mesh2 being copied?
>
After further investigation, I can answer my own
question here.
If I make the texture_list contain only a single
texture instead of one per leaf, and point all of
the face_indices for all the leaves at it, the
problem goes away.
I can live with that for my current needs, but
I'd suggest that it's a bug.
--
Bill Hails
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