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"Apache" <apa### [at] hotmail com> wrote in message
news:4066171f$1@news.povray.org...
> My perl script actually replays the game. In fact it does exactly the same
> as the actionscript (flash5) does when it checks wether a move is possible
> or not. I have numbered every square at the board and the client simply
> sends the whole sequence of squares clicked on. It has never failed on me,
> but of course move sequences of 4000 clicks won't fit in the
255-orsomething
> character maximum of a get.
I was thinking of sending the XML from the game encrypted. I could use a key
that only the server and the client knows about. The tough part of that is
making it so that a person could not extract the key from the SWF file. I
figure the way to do this would be to disable debugging, enter a password,
and just for good measure, use a very cryptic key as well. Then, I could
package it into a standard movie and drop it into future FLA files to add a
level of security to score reporting. This is /still/ not completely secure,
though; any solution that puts anything in client memory will not be
completely secure by design. This would just be theft deterrant. But, it
just seems like a lot of work for little gain.
Maybe just using SSL would help somehow?
--
- Respectfully,
Dan
http://<broken link>
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