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"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:4061fb80@news.povray.org...
> > The location of all objects is <0,0,0> until acted on by translations /
> > rotations. The final location is the sum of these transformations.
>
> sphere { y*10,1 } is located at the origin? Well Real Life (tm) is not
> logical, either, so why not :)
Well, OK, that would start located at <0,10,0> - but that's because you
define the center of it there!
> About your particle system:
I'm not writing one. That was just one example of what it would be useful
for.
> Don't get me wrong, I'd love to see a syntax like the one you described
> (and I'd like write-access, too *g*). But in most cases you can use a
> pretty clean workaround.
Well, write access might be nice, but I thought asking for less would
increase the probability of implementation :)
OK, so even if we don't do the whole POV syntax, would it be possible just
to get object positions like this?
--
...Chambers
http://www.geocities.com/bdchambers79
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