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I dont know the answer, but if you knock up a couple of scenes with multiple
instances of each case you should be able to compare the stats in the
messages window.
"Bill Hails" <bil### [at] europeyahoo-inccom> wrote in message
news:406146ef@news.povray.org...
> Hi,
> hopefully this is a simple question.
> I'm not asking about specifics of rotation,
> translation, texture etc. but in general about
> object modifiers.
>
> My question is:
> In general does something like:
>
> #local A = object {
> Blah
> rotate 20 * x
> texture { ... }
> }
> #declare B = object {
> A
> translate 10 * z
> }
>
> consume more memory than the equivalent:
>
> #declare B = object {
> Blah
> rotate 20 * x
> texture { ... }
> translate 10 * z
> }
>
> or does the one get flattened to the
> other internally?
>
> I'm asking because I have a gazillion
> copies of this kind of thing and I'm
> starting to run into swap.
>
> --
> Bill Hails
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