Hi,
hopefully this is a simple question.
I'm not asking about specifics of rotation,
translation, texture etc. but in general about
object modifiers.
My question is:
In general does something like:
#local A = object {
Blah
rotate 20 * x
texture { ... }
}
#declare B = object {
A
translate 10 * z
}
consume more memory than the equivalent:
#declare B = object {
Blah
rotate 20 * x
texture { ... }
translate 10 * z
}
or does the one get flattened to the
other internally?
I'm asking because I have a gazillion
copies of this kind of thing and I'm
starting to run into swap.
--
Bill Hails
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