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> I was wondering if anyone was ever going to make a realtime animation
> program based on POV-Ray's syntax.
It'll be pretty difficult to do. Of course, if you leave out the textures,
handle transparency only in a very crude way, you'd get some sort of effect.
Defining meshes for the primitives would of course be necessary, but it gets
difficult when doing CSG: animated difference? Processing in realtime how
much of a mesh is cut by another primitive, and how to represent the CSG?
AFAIK someone once implemented an OpenGL Preview, it would parse a scene and
you could freely move the camera, CSG was supported. It parsed a few dozen
seconds at that time, but then you had a scene with which you could
experiment for the camera.
Animating it all in realtime seems IMHO to be very difficult to pull off.
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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