I just noticed, that the flourescent tubes in this office are dim slightly
as they near the middle. That'll take some texturing.
"Felbrigg" <som### [at] microsoftcom> wrote in message
news:40558339@news.povray.org...
> Might be worth using radiosity, thus create a cylinder with a texture
> containing "ambient 1" and turn on radiosity.
>
>
>
> "Buddy13" <bud### [at] themappersguildcom> wrote in message
> news:40554adc@news.povray.org...
> > How do I make tubular lighting? Specifically something like flourescent
> > lighting.
> >
> > The help says I can use an area light to do it, but it doesn't seem to
> > be working.
>
>
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