POV-Ray : Newsgroups : povray.binaries.animations : game : Re: game Server Time
18 Jul 2024 18:35:04 EDT (-0400)
  Re: game  
From: Dan P
Date: 14 Mar 2004 22:31:22
Message: <4055238a$1@news.povray.org>
"Apache" <apa### [at] hotmailcom> wrote in message
news:40551ff9@news.povray.org...
> Sounds easy, but how does your algorithm know if a move is "the best one"?
>
> Some years ago I wrote a small script in perl that crackes the sloyd game.
> The larger variant of this game however seems to need so much RAM to hold
> the game positions that I haven't managed to crack it yet.
> Of course it's very easy to get *some* good solution, but of course we'd
> like to know what sequences are the most efficient ones. Algorithms
> involving genetic algorithms and such will never assure you that you've
> found the best solution(s) possible.....
>
> So Chris, please crack the sloyd extreme if you like:
> www.elje.net/games/sloydextreme/

A great site to test your programming prowess is http://www.neopets.com/

It's against thier rules to write programs to solve their games, but then
again, the whole site is just a trick to put advertising in front of you so
hack away. Corporate vampires are fair game.

-- 
- Respectfully,
Dan
http://<broken link>


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