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"Apache" <apa### [at] hotmail com> wrote in message
news:40551ff9@news.povray.org...
> Sounds easy, but how does your algorithm know if a move is "the best one"?
>
> Some years ago I wrote a small script in perl that crackes the sloyd game.
> The larger variant of this game however seems to need so much RAM to hold
> the game positions that I haven't managed to crack it yet.
> Of course it's very easy to get *some* good solution, but of course we'd
> like to know what sequences are the most efficient ones. Algorithms
> involving genetic algorithms and such will never assure you that you've
> found the best solution(s) possible.....
>
> So Chris, please crack the sloyd extreme if you like:
> www.elje.net/games/sloydextreme/
A great site to test your programming prowess is http://www.neopets.com/
It's against thier rules to write programs to solve their games, but then
again, the whole site is just a trick to put advertising in front of you so
hack away. Corporate vampires are fair game.
--
- Respectfully,
Dan
http://<broken link>
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