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Well, scattering media also absorbs the light coming from behind it. So
my guess is that the bule is one of your white checkers as seen once the
red has been scattered out of the way of the camera.
Jerome
Florian Brucker wrote:
| When rendering the following scene, I don't understand the results:
|
| If I use "media_interaction on" in the light_source, I got a red touch
| on the image (as expected due to the red scattering media).
|
| Whereas if I use "media_interaction off", I got a blue touch on the
| image. Where does this blue come from? I'd expect the image to look like
| no media was present at all when using "media_interaction off" on the
| only light_source in the scene (as scattering media only works when
| light is shining on it).
|
| Here's the scene:
| <POV>
| sphere {
| 0,1 hollow
| pigment { uv_mapping checker rgb 0 rgb 1 scale 0.01 }
| interior {
| media {
| scattering { 1,rgb <1,0,0> }
| density { rgb 1 }
| }
| }
| }
| camera { location 0 look_at -z }
| light_source { 0, rgb 1 media_interaction off }
| </POV>
|
| Thanks for your help,
| Florian
|
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