Scattering media also filters the scenery behind it. Thus, red scattering
media will filter red and you get a soft blue/cyan touch. That'd be my
explanation for it. Try "extinction 0" in the scattering-block (but I'm not
too sure about that, its just a quick first thought).
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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